Game Design

CLEAR THE AIR
A Digital learning materials about the danger of E-cigarettes

THESIS 2026

CONCEPT

CLEAR THE AIR is a digital learning material that uses 2D animation and interactive quizzes to highlight the dangers of e-cigarettes.


The project aims to raise awareness of health risks, long-term effects, and peer pressure related to e-cigarette use. It also promotes positive and practical choices to help young people stay smoke-free and take care of their overall well-being.

Stamp


CLEAR THE AIR

A Digital learning materials about the danger of E-cigarettes

MAIN PURPOSE
Clear The Air was developed through a structured process including planning, prototyping, pilot testing, and refinement. Health experts and educators ensured content accuracy, while 2D animation and interactive quizzes were used to engage adolescents. Feedback from pilot testing guided improvements, resulting in a final version that meets educational and usability standards.
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TARGET GROUP
Primary target audience: Adolescent (12–18 years old) Secondary target audience: teachers or educators to use as a tool to educate adolescents about the dangers of e-cigarette usage.
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TOOLS
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Creator Profile

Kranathip Intorrathed

Game Developer
Creator Profile

Suppakan Kerdkhumthong

2D Animator