Game Design

Escape from Kidnappers
3D game educating Kidnapping for teenagers to young adult

THESIS 2026

CONCEPT

Creating a kidnapping simulation game to reduce the number of missing people from various kidnapping cases, and developing creative games to make people have fun with it.


Stamp

Escape From
Kidnappers

3D game educating Kidnapping for teenagers to young adult

MAIN PURPOSE
Players can apply what is communicated in the game to real life, understand self-defense, and enjoy the game they play.
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TARGET GROUP
Teenagers and young adults (aged 10-20 years)
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TOOLS
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Creator Profile

Thitipong Thammaphet

Developer
Creator Profile

Kittisak Suwandenpong

Game Designer