Dr. Jittrapol Intarasirisawat

CMDT Lecturer

Contact

 
  • N/A
  • jittrapol.i@psu.ac.th

Qualification

 
  • Doctor of Philosophy in Digital Arts, University of Kent, United Kingdom
  • Master Degree in Communication and Media Engineering, Offenburg University, Germany
  • Bachelor Degree in Telecommunication Engineering, King Mongkut’s Institute of Technology Ladbkrabang

Experience

 
  • Former Head of Digital Media Program, Prince of Songkla University International College
  • Technical Presales Manager, Softcontrol.Net
  • Data Migration Expert, LStelcom AG., Germany
  • Base Station Subsystem Engineer, Huawei Technologies Co., Ltd.
  • Base Station Commissioning Engineer, Siemens Co., Ltd.

Research Interest and Areas of Expertise

 
  • Human-Computer Interaction
  • Computer Games and Virtual Reality
  • Game-based Assessment and Screening
  • Digital Health
  • Cognitive Psychology
  • Machine Learning
  • UX/UI and Web Development

Publications

 
  • Intarasirisawat, J., Ang, C. S., Efstratiou, C., Dickens, L. W. F., & Page, R. (2019). Exploring the touch and motion features in game-based cognitive assessments. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 3(3),1–25.
  • Intarasirisawat, J., Ang, C. S., Efstratiou, C., Dickens, L., Sriburapar, N., Sharma, D., & Asawathaweeboon, B. (2020). An Automated Mobile Game-based Screening Tool for Patients with Alcohol Dependence. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 4(3), 1–23.
  • Tabbaa, L., Searle, R., Bafti, S. M., Hossain, M. M., Intarasirisawat, J., Glancy, M., & Ang, C. S. (2021). Vreed: Virtual reality emotion recognition dataset using eye tracking & physiological measures. Proceedings of the ACM on interactive, mobile, wearable and ubiquitous technologies, 5(4), 1-20.
  • Mishra, S., Kim, Y.-S., Intarasirisawat, J., Kwon, Y.-T., Lee, Y., Mahmood, M., … Others. (2020). Soft, wireless periocular wearable electronics for real-time detection of eye vergence in a virtual reality toward mobile eye therapies. Science advances, 6(11), eaay1729.
  • Matsangidou, M., Ang, C. S., Mauger, A. R., Intarasirisawat, J., Otkhmezuri, B., & Avraamides, M. N. (2019). Is your virtual self as sensational as your real? Virtual Reality: The effect of body consciousness on the experience of exercise sensations. Psychology of sport and exercise, 41, 218–224.
  • Pongphankae, S., & Intarasirisawat, J. (2016). Identifying game design factor for the development of educational digital games.

Past supervised student projects

 
  • A Short 2D Animation about Alzheimer’s Disease in Elderly Mental Health Awareness and Online Self-Assessment Tools for Thai College Students
  • Lunar Hunt | A Game to Battle Against Fake News
  • Waste Town | A Game to Raise Awareness of Waste Management
  • Sukho | A Game Tackling History of a Thai Ancient Kingdom